Exciting games. Uniting players.
Scorewarrior is a game developer and publisher from Limassol, Cyprus. The company was founded in 2015 and is focused on 4X strategy and mid-core MMO games.
Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.
In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.
2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.
In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.
Scorewarrior
Our company was founded at the end of 2015 in sunny Cyprus, and the initial purpose was to publish other’s games. Our operations started in 2016 when we launched our first several partnership projects, which failed and were closed later.
We have had some experience before, so we thought we knew something about publishing and marketing games, but we were wrong. Moreover, we realized that it’s not what we wanted to take ready-to-go products and distribute them to the worldwide market. We learned that we want to be part of the game from the beginning because the competitive market has strong demands (guidelines), and many important details should be considered long before launching.
It took time before we found a (great) game with great potential in the early stage, which we’d like to focus on and also reconsider our goals and approaches and reflect a little bit after the failed start.
In 2017 we finally closed the deal and got on board our flagman—Total Battle. From that time, we became part of the market 4X Strategy games, and we believe it’s one of the astonishing niches we’d like to be leaders at.
From 2021, we’ve been transforming from a publishing company to a full-circle company with our engineers, game designers, and artists in-house (our beautiful Limassol house) to take real control of the development process of our games for better quality and service for our beloved players.
Stay tuned.
Moments
Play games, work hard and love what you doing.
Let's hear from the team.
Our employees' opinions are the most important driving force behind the company.

Katerina
Head of HR

Grigory
Creative producer

Michalis
Senior Financial Analyst
I am blessed to be part of this team"

Anastasia
Junior Financial Analyst

Christina
Senior Legal Consultant

Stelios
House manager