Our company was founded at the end of 2015 in sunny Cyprus, and the initial purpose was to publish other’s games. Our operations started in 2016 when we launched our first several partnership projects, which failed and were closed later.
We have had some experience before, so we thought we knew something about publishing and marketing games, but we were wrong. Moreover, we realized that it’s not what we wanted to take ready-to-go products and distribute them to the worldwide market. We learned that we want to be part of the game from the beginning because the competitive market has strong demands (guidelines), and many important details should be considered long before launching.
It took time before we found a (great) game with great potential in the early stage, which we’d like to focus on and also reconsider our goals and approaches and reflect a little bit after the failed start.
In 2017 we finally closed the deal and got on board our flagman—Total Battle. From that time, we became part of the market 4X Strategy games, and we believe it’s one of the astonishing niches we’d like to be leaders at.
From 2021, we’ve been transforming from a publishing company to a full-circle company with our engineers, game designers, and artists in-house (our beautiful Limassol house) to take real control of the development process of our games for better quality and service for our beloved players.